205. You should then find and release the prisoners, after killing the rebels guarding them. Legate Rikke is the Chief Legate of the Cyrodiilic Legion under General Tullius. Free the prisoners from their cells. Remain on the paved road, heading eastward, until you approach an intersection with a stone pile and a signpost marking the road to Winterhold running up to the left. Any text displayed in angle brackets (e.g.. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. The Legionnaires will be lead by Hadvar and can be seen moving toward the fort. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Rescue_from_Fort_Kastav&oldid=2030517, Note that getting lost in the mountains can carry two implications for how the quest unfolds. If you do bring your follower along, at least take away any torches that they may be carrying. The fort is composed of a courtyard, a prison and the captain's quarters. https://elderscrolls.fandom.com/wiki/Rescue_from_Fort_Kastav After the three guards are dead, you can either practice some lockpicking to open the cells, or take the Fort Kastav Prison Key off any of the guards or the table on the level just above the cells. Head to the grate and infiltrate the fort. On speaking to him, the general will elevate you to the elite rank of Legate, and bestow upon you a piece of armor with the promotion. - Duration: 33:34. I’ve had the same issue before, and it’s not a problem with your character. The forces will gather at the base of the hill that the Fort Kastav. If your fight with him is noisy, it may draw in a second guard from further in and below by the prison cells. From the signpost, turn toward your objective marker and head eastward up the hill off-road, and eventually right off a short cliff. I even used the console to turn myself invisible. Find the prison cells, and free the Imperials (×5) there. If you want to be extra-cautious, you can take further steps to try to remain undetected. Stages are not always in order of progress. However, you can successfully complete the quest no matter how you accomplish the fundamental objectives, which are releasing the prisoners and taking over the fort by killing all the Stormcloaks (in either order). When you agree to take the mission, the quest will initiate. Report back to the scout team commander. The Stormcloaks had taken casualties wiping out the bandits and the laxative-laced mead delivered by Gytha and a couple Paler Auxiliaries did the rest. Here you may encounter a frost troll, ice wraith, or other hostile, possibly ahead of you and to the right. Nelacar pushed against the wall as he lowered his hands to his side; the Companion caught a glimpse of fading magic which reminded him of Valere's hand when she had been searching for that invisible necromancers at Fort Kastav. You can successfully complete the quest without first sneaking inside and freeing the prisoners, but to accomplish all of the objectives as ordered, you must meet the scouts within a certain period of time, and you must avoid being detected by the rebels holding the fort before you get inside. Enter and go through the wooden door and be prepared to deal with three rebels on the stairwell or in the large chamber. The meeting point is on a cliff to the southwest of the fort. First, if your path ends up taking you past the fort on your way to meeting the scouts (and you are seen by a Stormcloak there), the optional objective of sneaking in to release the prisoners will not appear; however, the quest can still be completed in this event: The rebels will engage you directly and the scouts will come to your assistance. 207. Your objective becomes to sneak in to the fort through the grate. Despite this the capture of Fort Kastav once again depended on me. His plan is for you to sneak into the prison section of the fort through a grate located outside the walls. Before you reach Weynon Stones, identifiable by some stone pillars just ahead, turn left (east) at a T-intersection. Sneak into Fort Kastav. Once you approach the scouts at the meeting point, you'll find Hadvar again, commanding them.

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